![]() Apocalypse Rising Guide | Apocalypse Rising Roblox Wiki. Hello there, survivors! I'm Skate. Bored, chief administrator and founder of the Apocalypse Rising Community, veteran member of the Apocalypse Rising Advisory Board, and all- around Apocalypse Rising fanboy. This is the Apocalypse Rising Survival Guide. ![]() دانلود بازی کامپیوتر Get Even تمام نسخه ها + آخرین آپدیت -دانلود بازی بسیار جذاب Get Even همراه با. Catalogna. Catalogna, voto tra tensioni. File nonostante i divieti, la polizia.Catalogna, è battaglia nei seggi: la polizia carica, molti feriti.
This is a guide meant primarily for experienced players who know the general basics of the game, but people who are new to Apocalypse Rising should read it as well. If I've missed anything in this guide, or there is something you'd like to see in future versions, please leave a comment or send me a message. This is one of the best Apocalypse Rising survival guides out there. The only ones that can compare to it are Milbert. Audits' guide (which is useless for experienced players). This guide is up- to- date as of Version 4. Apocalypse Rising. This guide is EXTREMELY long. Nobody said you have to read this all in one sitting, though. APOCALYPSE RISING SPAWN MAPEver since v. I've been keeping track of all the vehicle spawns. I decided to write them down on a map, and add animal, military, and industrial spawns (civilian item spawns are not included as they are found in practically every building). I've recently finished this map, and released it to the public of Apocalypse Rising. If I've missed any Animal, Military Item, Industrial, Civilian Vehicle, or Military Vehicle spawns, please leave a comment or PM me. BLUE represents Civilian Vehicle Spawns. GREEN represents Military Vehicle Spawns. RED represents Animal Spawns. WHITE represents Industrial Item Spawns. YELLOW represents Military Item Spawns. MAP KEYBLUE dots represent Civilian Vehicle Spawns. GREEN dots represent Military Vehicle Spawns. RED dots represent Animal Spawns. WHITE dots represent Industrial Item Spawns. YELLOW dots represent Military Item Spawns. LEARNING THE ROPESSo, you've decided to finally play that game they call "Apocalypse Rising" that's been lingering on the front page for as long as you can remember? Great! That's how I got started in Apocalypse Rising as well. When you make a new character, you should take a look at the tutorial. The tutorial is a short, simple lesson GUI on how to play Apocalypse Rising. CONTROLSMost game controls can be changed in the Inventory menu. F" = Cycle through fire modes. R" = Reload weapon. E" = Vehicle speed boost. G" or "E" = Open/close inventory. M" = Open/close map. Q" or Right Click = Aim Down Sights. W" (x. 2) or Left Shift = Sprint. ZOMBIESZombies are a large part of Apocalypse Rising. They are both dangerous and weak. Zombies damage 2. Zombies are faster than you, unless you're sprinting. A headshot with any gun will kill a zombie. Zombies have very low HP compared to players. Military zombies are faster and more powerful than civilian zombies. TIPS- All guns have a built- in "accuracy" stat. This will alter the path of your bullet. The higher the accuracy, the smaller the alteration. A shotgun, for example, is a weapon for close quarters combat (CQC), while a rifle is mainly a weapon for long range combat. Sprinting lowers your hunger and thirst at a faster rate, while increasing your speed. If a player shoots you first, and you kill him, that kill will count towards Defensive Kills. If you shoot a player unprovoked, and kill him, that will count towards Aggressive Kills. Rather than using "Drop Item" when dropping stuff, use "Store Item". Dropped items will disappear after a while, whereas Stored items will never disappear. If you can't find an Entrencher, loot Strive or Amend a few times. Churches, General Stores, and Office Buildings offer lots of civilian item spawns. When you spawn at the coast, go North immediately. The small towns may look appealing, but they are full of people with the same intentions as you- -to get all the loot for themselves. The only places worth looting near the coast are Trinity Airfield, Delve, and Trinity Docks, all of which are rancid with bandits and coastals. BASES & CAMPINGHandy hint: Building a base is a good idea, if you want to settle down in a permanent camp. The Entrencher is fairly rare, and people without one cannot destroy your base. A good use for building materials is as cover- -build several walls around your base to ensure the upper hand in a battle. Since the Military Airfield and Forest are too heavily populated, I suggest camping at a low- population alternative military spawn. Here are some low- population military spawns. Military Camps. - Military tent and deer stand. Throughout the wilderness. Military- grade loot. Yellow and red buildings. In major cities and Military Airfield. Military- grade loot. Police Stations. - Grey and blue buildings. In Strive and Amend. Military- grade loot. Throughout the countryside. Light brown = no loot. Military- grade loot. Gusmanak's House. Large orange and green house. North of Strive. - Military- grade loot. Military vehicle spawn. Helicopter Crash Sites. Loot never respawns. Helicopter despawns after 1. Randomly spawning. High- yield military loot. They cannot spawn less than 1,0. They cannot spawn in a building/hill. Generally, I like to avoid high- population areas, because 9. Apocalypse Rising will shoot you on sight. I don't consider myself a bandit, though, I'm more of a shoot- on- sight Survivalist (my primary goal is to survive, not to kill). But if you're the type of person who likes to fight, then I encourage you to go the high- population areas and see if you can take the heat. BASE BUILDINGBuilding bases is also a good idea, if you build it right. Don't build your base in places like ATC towers, buildings with a lot of windows, or out in the middle of the road. Instead, build your base where you have to use the least amount of materials. Build a wall across the door. Build a staircase or ladder to the roof. This is an easily defendable position. Build a platform across the top of the hangar's entrance. Build a staircase or ladder to the platform. This is an easy way to ambush people entering the hangar for loot. Build a wall across the dock. Build a staircase or ladder to the top of the wall. Make a small window that you can fire out of. Make a small platform over the sea on the other side of the boat. This is a good base for a group of friendly players. Board up the windows and door (Wooden Planks work best). Set several walls around the camp (Stone Walls work best). This is a good base for a group of Survivalists. Find a tall building. Build a staircase, ladder, or bridge in midair. Build a large platform at the other end of the bridge. This is a good base if building materials are plentiful. Construct a ladder as high as you can make it (Wooden Slabs are perfect for this). Build a platform at the top of the ladder. Make a fence around the platform 3- 4 studs high. This is a good building for a large group with a base in a valley. Construct a ladder or stairway up the side of a flat- roofed building. Build a large wall around the sides of the roof. This is a good building for a small team camping in a large city. WEAPONS & GUNSHandy hint: If one gun fires the same round as another, they both deal the same amount of damage. I always like to have a secondary with a large magazine, such as a CBJ- MS, TEC- 9, M9, or G1. I can take down before having to reload. It also helps with inventory management. For my primary weapon, I prefer a gun with high damage, effective in medium or long- range combat. My favorite primary weapons are the AK- 4. SCAR- L, because their ammo is common, their sights don't require an optic to be easy to use, they have fairly high damage, moderate recoil, and they are all- around decent weapons. Updating Statistics In Oracle 11G New Features . This is the list of all weapons, graded from worst to best.Secondary weapons are judged based on their zombie- killing capabilities (mag size, accuracy, audibility), whereas primary weapons are judged based on their player- killing capabilities (damage, recoil, accuracy, fire rate).SECONDARY WEAPONS- Makarov Pistol - 8 rounds/mag, semi- auto, 9x. SD]. - Model 6. 25 Revolver - 6 rounds/mag, semi- auto, . ACP, medium- close range, [No attachments available]. M1. 91. 1 Pistol - 7 rounds/mag, semi- auto, . ACP, medium- close range, [SD]. CZ 7. 5 Pistol - 1. SD]. - USP . 4. 5 Handgun - 1. ACP, medium- close range, [SD, Laser]. Model 4. 59 Pistol - 1. SD, Laser]. - M9 Pistol - 1. SD, Laser]. - G1. Handgun - 1. 7/3. SD, Laser]. - TEC- 9 Handgun - 2. SD. - CBJ- MS Submachine Gun - 2. SD, Sights]. PRIMARY WEAPONS- Crowbar - Melee, low damage, [No attachments available]. Hatchet - Melee, high damage, [No attachments available].
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